|iPhone Application Development Talk|
After Ed Producer
Uploaded by: After Ed Producer
Pockets: Gottesman Libraries' Education Program, Guest Speakers, After Ed TV (Video and Related Content Archive)
Tags: iOS, library event
Description/Abstract: How do you develop iPhone apps for educational research? With so many apps available in the iTunes App Store (over 250,000 as of August 28th), why is there a lack of research-based education apps in the store? What if it were possible to design apps for educational use based on rigorous scientifically-based findings? How would these tools be created and where are the opportunities for this type of development in and out of the Academy?
Join us on Wednesday, November 10th as Cameron L Fadjo , Instructor in the Departments of Mathematics, Science & Technology (MST) and Human Development (HUD), provides a stimulating overview of the workshop he and Antonios Saravanos, a doctoral student in Communication, Computing, and Technology in Education (CCTE), created on developing iPhone apps for education. Offered by the Department of Mathematics, Science, & Technology (MST) at Teachers College, iPhone Apps Development in Education (MSTU 5814) is the first workshop in the nation to be devoted to the development of iPhone apps for the purpose of educational intervention and research. Cameron will discuss the challenges and opportunities associated with developing instruments uniquely designed for the purpose of educational research and will provide a walk-through of the R&D conducted by his development team for his research project on improving literacy through direct manipulation animation (Chan & Black, 2006).
Cameron L. Fadjo is a Research Associate with the Institute for Learning Technologies at Teachers College, Columbia University, pursuing a PhD in Cognitive Studies in Education in the Department of Human Development. His research interests include reasoning, thinking, and student learning using grounded embodied approaches to formal instruction; improving literacy comprehension using advanced touch-based digital learning technologies; and the development of mathematical and computational thinking skills through computer artifact construction. After completing his BM (Bachelor of Music) degree from the prestigious Berklee College of Music, he worked for Apple, Inc. (formerly Apple Computer, Inc.) and Native Instruments, a software synthesis company, as a product specialist and trainer. From there he taught in a public school in New Hampshire while completing his MA in Instructional Technology and Media from CCTE. Since 2007, he has been a student in the Cognitive Studies in Education program where he completed his EdM in 2009. Cameron is also Project Leader for the iWorld (Imaginary World) project and the newly-formed project on literacy and direct manipulation animation in the Institute for Learning Technologies at Teachers College, Columbia University.
Where: 306 Russell